We’re blown away by the attention. It feels incredible knowing that someone across the globe is playing your game–your “bizarre roguelike,” as our new favorite person Mr. Nelson dubbed it in his article. It is wonderful to tell a story and have it heard by so many people.
Regarding the “roguelike” appellation: I (the coding half of SIG) am pleased. I do not know if purists would agree, although BHSL does not do too badly under the Berlin Interpretation. I’m a fan of the genre in both its classic, hardcore form, and the post-Diablo variants like Binding of Isaac. I’m currently playing through POWDER, since I never have finished it, though my enjoyment for the core roguelikes has always outstripped my skill at them. Still, my dream project would be a classical roguelike in the Space Lizard universe.
Remember, although we’re releasing on October 8, you can join the open beta through Google Play or Apple’s Testflight program right now!
Apple came through, and we now have builds approved for release in both the App Store and Play Store. We’re prepping what we will call a media push, and the official release date is Tuesday, October 8!
Less good news: Apple has been sitting on a production version for over two weeks. That version is also older; once it is approved, we’ll need to immediately submit an update. Still, we’re getting very close. Once we have production versions sitting approved at both Apple and Google, we’ll set the final release date, send out a media release, buy some advertising, and hope someone notices.
We’re hoping to release this month on the Google Play Store and Apple App Store, but new policies by Google have resulted in indeterminate wait times for review on the Play Store. Once our open beta version has been approved by Google, we will spend a couple weeks in beta testing and then finally release the game to both stores.