Update 1.0.8

Update 1.0.8 is live. We added a couple features requested by players:

  • Tighter touch controls overall.
  • A new “sensitive touch” option, available under the Options screen. If enabled, this option eliminates the 30ms hold time needed to “run” to a non-adjacent tile.
  • Five new maps (two static maps for levels 2-4, and three templates for levels 6+).
  • Performance overall should be better.
  • A warning for when a player loads a game that was saved in a prior version of the game. Normally, this isn’t a problem, but now people know what to do if it is.

BHSL in the press!

Jared Nelson at TouchArcade, Stephen Gregson-Wood at Pocket Gamer, and an unnamed hero at a Hungarian gaming site each gave us a writeup!

We’re blown away by the attention. It feels incredible knowing that someone across the globe is playing your game–your “bizarre roguelike,” as our new favorite person Mr. Nelson dubbed it in his article. It is wonderful to tell a story and have it heard by so many people.

Regarding the “roguelike” appellation: I (the coding half of SIG) am pleased. I do not know if purists would agree, although BHSL does not do too badly under the Berlin Interpretation. I’m a fan of the genre in both its classic, hardcore form, and the post-Diablo variants like Binding of Isaac. I’m currently playing through POWDER, since I never have finished it, though my enjoyment for the core roguelikes has always outstripped my skill at them. Still, my dream project would be a classical roguelike in the Space Lizard universe.

Remember, although we’re releasing on October 8, you can join the open beta through Google Play or Apple’s Testflight program right now!

Release date: October 8, 2019!

Apple came through, and we now have builds approved for release in both the App Store and Play Store. We’re prepping what we will call a media push, and the official release date is Tuesday, October 8!

Open beta!

The good news: Google finally approved BHSL for open beta. Other good news: Apple continues to be prompt in approving our beta releases.

To join the Android open beta, click here.

To join the iOS open beta, click here.

Less good news: Apple has been sitting on a production version for over two weeks. That version is also older; once it is approved, we’ll need to immediately submit an update. Still, we’re getting very close. Once we have production versions sitting approved at both Apple and Google, we’ll set the final release date, send out a media release, buy some advertising, and hope someone notices.